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X file Materials not showing up..

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ok here is my stupid question... using directx 8.. I load a .X file object using Create helper method of the CD3DMesh class. In my render loop i load it to the screen with: m_pd3dDevice->SetMaterial( &m_oArray[x].mtrl ); m_pd3dDevice->SetTransform(D3DTS_WORLD, &m_oArray[x].matLocal ); m_pd3dDevice->SetStreamSource( 0, m_pVB[x], sizeof(CUSTOMVERTEX) ); m_pd3dDevice->SetVertexShader( FVF_CUSTOMVERTEX ); m_pd3dDevice->SetIndices( m_pIB[x], 0 ); m_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, m_dwNumVertices[x], 0, m_dwNumFaces[x]); How come my textures (as specified in my X file) don''t show up? what am i missing?

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