pix and depthStencil format texture
When i use the pix to debug,if i use a depthStencil texture, there's a error about createTexture(), why?
When you debug a shader, PIX uses the REF device to run the frame so that it can reproduce the conditions in which the shader was run. The REF device won't support Nvidia or ATI-specific extensions, so the calls to create those resources will fail. I usually include a fallback to use color textures in debug builds so that I can still debug in PIX.
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