pix and depthStencil format texture

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1 comment, last by wpyax 13 years, 8 months ago
When i use the pix to debug,if i use a depthStencil texture, there's a error about createTexture(), why?
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When you debug a shader, PIX uses the REF device to run the frame so that it can reproduce the conditions in which the shader was run. The REF device won't support Nvidia or ATI-specific extensions, so the calls to create those resources will fail. I usually include a fallback to use color textures in debug builds so that I can still debug in PIX.
thanks, i see...

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