Jump to content
  • Advertisement
Sign in to follow this  
skydave

fmm/fast sweeping of signed distance functions

This topic is 2861 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

it seems FastMarching and Fast Sweeping only works for unsigned distance functions. But in Bridsons "Fluid simulation for computer graphics" section 6.3 on extrapolation he briefly mentions that it can be applied for signed distance functions by using variations of FastMarching or Fast Sweeping.

Can someone help me and point out how fmm/fast sweeping can be modified to work for signed distances?

Thanks,
David

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!