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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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kvsingh

Need an EASY to use 3d game engine.

10 posts in this topic

I'm looking for a VERY easy to use 3d game engine. I want to program only the logic of the game, and don't want to have to concern myself with graphics. I just want to be able to download a model, put it in the game, and start programming the logic. I would preferable want to program in a scripting language like Python.

I just want to make the game for learning purposes, and not to show it to anyone (I'm still a student). Most of the engines I've looked at had a steep learning curve.

Please mention any 3d engine that would be suitable for me.

Thanks.
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Quote:
Original post by kvsingh
Most of the engines I've looked at had a steep learning curve.
It might help a little if you say what engines you've already looked at so we know what you don't like. For example, I've heard good things about Unity3D. But if you akreadt looked into that and consider it as having too steep a learning curve then people would be glad to know that.
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Check out Unity which has both a free and advanced version with an easy to use content pipeline and scripting with C#
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Take a look at Unity. I've only used to mess around but it was really easy to get used to and there are plenty of tutorials on the site, and you can use C# as a scripting language(not sure what the other languages were off the top of my head) for logic and other stuff. It's also free to download and use but I'm sure you'll need to purchase a license if you want to distribute your game, but from your original post this shouldn't be a concern.
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I've already looked at Soya3d, UDK and Blender3d. I just want the easiest there is , even if it means sacrificing on some of the features (but not on the documentation and support)
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looks like I was a little slow on my initial response but again I HIGHLY recommend Unity, the tutorials are great for starting out and makes it very easy to pick up and use.
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Alright, I guess I'm gonna go with Unity. A LOT of people have been suggesting it .. so I guess it would be ok..
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Original post by kvsingh
Alright, I guess I'm gonna go with Unity. A LOT of people have been suggesting it .. so I guess it would be ok..


Good choice.
Perhaps just one tip though - even though Unity is "easy" - there is still an amount of learning to be done and to get the best results you would still have to invest a decent amount of time!
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Yep, I'm always willing to invest the time as long as I'm investing it on worthwhile stuff ... here by "easy" I meant easy in those respects in which I wasn't really interested in ..
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Unity allows you to import models and then script their behavior with C#, javascript, or Boo (A dialect of Python). That's as easy as it gets. The tutorials will take you through the creation of some simple games to get you started.
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