Hi All, I'm working on a way to import a FBX file and convert it into my own custom file format. The only problem is I'm having trouble retrieving the animation part of an FBX File. I have no problem getting the mesh information, IE, the control points, normals, UVS, but when it comes down to animation, I'm stuck.
Here's the information I'm looking to get from the KFbxScene
the bones keyFrames, and I need a way to get the matrix of the bone at that time.
So For Example,
Bone1 has 5 key frames at frame0, frame10, frame20, frame30, and frame40
I need to get the Bone1 Matrix at frame0, frame10, etc.
Can someone please tell me how I can get this information from the sdk? Thanks
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