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dragongame

RandomNumbers, Replay and Multithreading

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Hallo,

I'm writing an engine (using a component system) where a lot of components can be updated simultaneously. Some of them use random numbers, but if I distribute it over the network or try to replay it, then of course some get the wrong random number.

So I'm looking for a way to reliable have the same random numbers for the components. Any ideas?

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Use multiple random number generators - One per component or component type, and then seed them all with well defined values.

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