• Advertisement
Sign in to follow this  

directx NURBS curve to Beveled surface

This topic is 2764 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


I implemented the NURBS curve for my application, from that i need to implement the beveled surface (a surface from the closed curve), is there any specified logic or algorithm is there?, or we have to do it ourselves?, in a website they specified first we have to analyze the x,y (or any other two coordinates of vertices) positions of the vertices and then we have to check the cells they are residing, (cells means X Grid and Y Grid), based on the cells we have to implement the Bevel Surface of the NURBS curve, is it a Good way to do it?, anyone knows any better way than this?



Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement