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directx NURBS curve to Beveled surface

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I implemented the NURBS curve for my application, from that i need to implement the beveled surface (a surface from the closed curve), is there any specified logic or algorithm is there?, or we have to do it ourselves?, in a website they specified first we have to analyze the x,y (or any other two coordinates of vertices) positions of the vertices and then we have to check the cells they are residing, (cells means X Grid and Y Grid), based on the cells we have to implement the Bevel Surface of the NURBS curve, is it a Good way to do it?, anyone knows any better way than this?



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