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"Best" Open Source 2D Physics Engine ?

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I think the title says it all.
I'm looking for a 2D Physics engine to use in a university project.
I said Open Source because I would like to be able to contribute to that engine if I can,
and "best" so that I don't have to "reinvent the wheel"...

Thanks in advance!

P.S What do you think of Box2D?

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Yes, I did finish with Box2D too.

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The author of Box2D - Erin Catto - implemented the physic engine for Tomb Raider and works at Blizzard now. He also gave presentations at GDC the last seven years. So Box2D is an open-source project from a professional game developer with many years of experience and academic background. It is the best you can get!

BTW: There is also a Box2D Lite version. So whenever you want to learn how to write your own 3D engine I recommend starting there and simply port it to 3D.


HTH,
-Dirk

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