Yes, my soldier is a animated model
is model 3d, my game is 3D
Astrix256 try to explain again? I got confused
I look my model (with wordpad)
Frame Bip01_Head { FrameTransformMatrix { 0.979719, 0.200374, -0.000001, 0.000000, -0.200374, 0.979719, 0.000000, 0.000000, 0.000001, 0.000000, 1.000000, 0.000000, 4.443601, 0.000000, 0.000000, 1.000000;; } } Frame Bip01_L_Arm { FrameTransformMatrix { -0.069033, -0.001290, -0.997614, 0.000000, 0.018641, -0.999826, 0.000003, 0.000000, -0.997440, -0.018596, 0.069045, 0.000000, 0.000004, 0.003534, -1.732721, 1.000000;; } Frame Bip01_L_Arm1 { FrameTransformMatrix { 0.998888, 0.004094, -0.046963, 0.000000, -0.005302, 0.999658, -0.025617, 0.000000, 0.046842, 0.025837, 0.998568, 0.000000, 6.384776, 0.000000, -0.000001, 1.000000;; }
They are the bones of the model, right?
There is no way to control the bones of the arm by code? would be much easier
thanks