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jiuhu

Using StreamOutput and Instancing?

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Hi,

I have a shape generated via the geometry shader and I use the stream output with DrawAuto to render it.

I would like to render a few copy of the shape in my application.
May I know is it possible for me to use DrawIndexInstanced with it?
Or will it be better if I run a for loop for the DrawAuto function?

Thank you.

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There's no DrawAutoInstanced() api so you'll have to do it in a loop. Or else you can query for the vertex count and then do a normal DrawInstanced().

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