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skin and objects

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I created a collada importer for skinned mesh.Now I would import a bit more complicated skinned mesh that have objects, eg a gun, a sword etc. ....
I saw that these objects are in the hierarchy with the bones at this point I thought of using a system of nodes in a hierarchical scenegraph, since I use a graphics engine (wild magic 4).
each node contains a bone or a mesh, just as I turn the mesh?
Now, when I have the final matrix to be applied to the bone (and node), simply multiply final matrix for the mesh matrix(gun / sword, etc. ..)?
Thank you.

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