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EnlightenedOne

d3dx9.h valid in debug but invalid on release compilation

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Hi there I am trying to do a quick test at compiling a release version of an application I have written with direct X 9 and as the name suggests in debug mode I can use d3dx9.h but in release mode when I try to use the include it says it does not exhist yet throws an error where ever a x structure comes into play. How do I resolve this? another linker section I need to modify for release compilation?

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Make sure you have the include path set up the same in the release configuration as it is for debug.

Eg. "Microsoft DirectX SDK (June 2010)/Include"

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