d3dx9.h valid in debug but invalid on release compilation
Hi there I am trying to do a quick test at compiling a release version of an application I have written with direct X 9 and as the name suggests in debug mode I can use d3dx9.h but in release mode when I try to use the include it says it does not exhist yet throws an error where ever a x structure comes into play. How do I resolve this? another linker section I need to modify for release compilation?
Make sure you have the include path set up the same in the release configuration as it is for debug.
Eg. "Microsoft DirectX SDK (June 2010)/Include"
Eg. "Microsoft DirectX SDK (June 2010)/Include"
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