d3dx9.h valid in debug but invalid on release compilation

Started by
2 comments, last by adder_noir 13 years, 7 months ago
Hi there I am trying to do a quick test at compiling a release version of an application I have written with direct X 9 and as the name suggests in debug mode I can use d3dx9.h but in release mode when I try to use the include it says it does not exhist yet throws an error where ever a x structure comes into play. How do I resolve this? another linker section I need to modify for release compilation?
Advertisement
Make sure you have the include path set up the same in the release configuration as it is for debug.

Eg. "Microsoft DirectX SDK (June 2010)/Include"
Ah I thought they used the same includes, thanks I will take a look!
Please let us know if this worked. Thanks.

This topic is closed to new replies.

Advertisement