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step functions! What are they?

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Hi,

I've been tinkering around with animations and stuff just generally learning how to program. I've got a while to wait before I can buy Frank Luna's book so I thought I'd get some work in early and teach myself a bit more about code and animation.

I hear alot about a step function. What exactly is this and what's it for? How does it relate to framereates and the like? Thanks ;o)

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Easy: output is 0.0 (or some other value) below a certain input value, and 1.0 (or some other value) for all input values above a certain threshold. That's it.

In code:
float step(float input) { return (input < 0.5f) ? 0.0f : 1.0f; }

(Of course you can in principle do a step function with integers too, all that matters is that it's one value below and another value above some threshold.)

I'm not sure what step functions are good for in animations, since actually you want animations to be as smooth as possible, which is the opposite of "step".

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Step is also an alternate room given to an update function. It's the name I use personally.

That name has slightly more relevance to frame rates.

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