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# Parsing folder

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I want to parse a folder with c++. I did some search in google and found this. It uses boost although it seems native_file_string() is deprecated. I tried finding an alternative, some info on it but nothing. It'd be nice if I could find a platform independent solution. Any help is appreciated.

Edit: problem solved by looking at boost homepage, silly me -_-.
iter->path().filename()

void GameEngine::get_files( const path & directory, std::vector<std::string> &files){	if( exists( directory ) )	{		directory_iterator end ;		for( directory_iterator iter(directory) ; iter != end ; ++iter )			if (!is_directory( *iter ) )			{				files.push_back(iter->native_file_string());			}		}}

[Edited by - Antonym on August 29, 2010 12:56:21 AM]

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