Jump to content
  • Advertisement
Sign in to follow this  
Antonym

Parsing folder

This topic is 3002 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to parse a folder with c++. I did some search in google and found this. It uses boost although it seems native_file_string() is deprecated. I tried finding an alternative, some info on it but nothing. It'd be nice if I could find a platform independent solution. Any help is appreciated.

Edit: problem solved by looking at boost homepage, silly me -_-.
iter->path().filename()



void GameEngine::get_files( const path & directory, std::vector<std::string> &files)
{
if( exists( directory ) )
{
directory_iterator end ;
for( directory_iterator iter(directory) ; iter != end ; ++iter )
if (!is_directory( *iter ) )
{
files.push_back(iter->native_file_string());
}
}
}







[Edited by - Antonym on August 29, 2010 12:56:21 AM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!