game test 0.6
again pretty serious core modification
SU waves
boss!
Battery - Old School Space Shooter in Flash
Level 1 is too easy, level 2 is grossly unfair (you cannot dodge bullets because the hitbox is huge).
The hitbox remains far too large compared to the bullet patterns in level 2.
Moreover, the ship is slower than in the previous version, making dodging even harder.
Moreover, the ship is slower than in the previous version, making dodging even harder.
Quote:Original post by LorenzoGatti
The hitbox remains far too large compared to the bullet patterns in level 2.
Moreover, the ship is slower than in the previous version, making dodging even harder.
thank you for the comment
but are you sure you mean a hitbox of a round bullet of the boss and not the boss itself?
a hitbox of a round bullet of the waves are really very close to it's actual shape
"Hitbox" has a very narrow meaning in shoot'em up design: the part of the player's craft that can be hit by enemy bullets and obstacles, usually a rectangle.
With the sort of tight bullet patterns featured in level 2, the normal choice is reducing the hitbox to a small portion in the middle of the ship (usually the cockpit); the player is expected to weave between bullet streams that pass above the wings of the ship.
Alternatively, the player's ship can be fast enough and the curtain fire zones small enough to allow dodging on a much coarser scale (flying away from bullets into empty screen areas without being trapped).
Of course, you do neither: the ship is too large to dodge individual bullets, too slow to run away, and too weakly armed to shoot down enough bullets and clear a path (which would be boring anyway).
With the sort of tight bullet patterns featured in level 2, the normal choice is reducing the hitbox to a small portion in the middle of the ship (usually the cockpit); the player is expected to weave between bullet streams that pass above the wings of the ship.
Alternatively, the player's ship can be fast enough and the curtain fire zones small enough to allow dodging on a much coarser scale (flying away from bullets into empty screen areas without being trapped).
Of course, you do neither: the ship is too large to dodge individual bullets, too slow to run away, and too weakly armed to shoot down enough bullets and clear a path (which would be boring anyway).
Basically he means
Your ship, can't fit through the middle of those beams of bullets, nor can it go around it... maybe cuz of boundaries, or another layer of bullets.
YOURSHIP oooooooooooooYOURSHIPYOURSHIP ooooooooooooo
Your ship, can't fit through the middle of those beams of bullets, nor can it go around it... maybe cuz of boundaries, or another layer of bullets.
Great game. :) Love the graphics. It will be even better with weapon upgrades etc.
Thought about making submittable high scores?
Thought about making submittable high scores?
game test 0.8
plankton lives!
new images almost for all objects
separate params for each ufo wave
level label animation
super weapons!
[Edited by - MseMseM on September 12, 2010 6:57:32 PM]
plankton lives!
new images almost for all objects
separate params for each ufo wave
level label animation
super weapons!
[Edited by - MseMseM on September 12, 2010 6:57:32 PM]
game test 0.9
bats!
upgraded behavior of the Boss
machine gun of the Boss
new space backgrounds
now superweapons stay forever
lifebar
lifes
level refactoring
not flyable through decorations
hey, the number is closing to 1.0
there is not so far till release and selling the game
but with continue work on improving the game
i am ready to share revenue with a good artist or ActionScript coder
bats!
upgraded behavior of the Boss
machine gun of the Boss
new space backgrounds
now superweapons stay forever
lifebar
lifes
level refactoring
not flyable through decorations
hey, the number is closing to 1.0
there is not so far till release and selling the game
but with continue work on improving the game
i am ready to share revenue with a good artist or ActionScript coder
This topic is closed to new replies.
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