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How to work with D3DCompile?

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Hello!
I recently started learning dx11 and got stuck with D3DCompile function. I don't want to use X library functions and its Effect class, so I want to program some equivalent for this class that would fit to my project better. Shader compilation with D3DCompile is not hard, but I want to compile fx file that consists of few shaders. And the question is how can i get access to those shaders to create shader objects and set them active? (to do something like device->CreateVertexShader(...) )

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This topic is 2663 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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