Jump to content
  • Advertisement
Sign in to follow this  

How to work with D3DCompile?

This topic is 2999 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I recently started learning dx11 and got stuck with D3DCompile function. I don't want to use X library functions and its Effect class, so I want to program some equivalent for this class that would fit to my project better. Shader compilation with D3DCompile is not hard, but I want to compile fx file that consists of few shaders. And the question is how can i get access to those shaders to create shader objects and set them active? (to do something like device->CreateVertexShader(...) )

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!