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Havok Integration

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Has anyone downloaded the Havok SDK (http://software.intel.com/sites/havok/) and integrated it into their directx projects? I have a directX game and would like to try and get some physics in it. Let me know how to process was.

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Havok is pretty awsome i think . The free parts (physics,animation) is enough to create a cool game. Low level, fast and stable lib (like the other). The only drawback is the documentation, the sdk have 500+ demo for the basics - really everything is there waiting for you to copy and paste :), but not too much explanation. I think it is not so widely used as other libs yet, and if you have some more complex questions you basicly stuck with the intel forums. The people there are really nice though.

edit:
one thing: no dynamic linking with it (only lib, no dlls), that can be a serious drawback for many (i cannot imagine why this is good - for me this is not a problem, because i'm making a game (for windows only) not an engine)
- makes linking a bit longer (couple of secs)



[Edited by - hunpro on August 29, 2010 7:40:10 PM]

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