Jump to content
  • Advertisement
Sign in to follow this  
MercenaryFH

Beginner OpenGL book

This topic is 3033 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I know I know, this has prolly been asked a million times. Btw this is my first forum post, I plan on spending alot of time here so Hello all.

Anyways I did some google searching, kinda narrowed it down to 2 books.

Theirs the OpenGL Superbible.
and OpenGL(R) Programming Guide (aka the "Redbook")

From what i've heard.....the redbook isn't so much of a beginners book as a reference book.

Anyways I've had about 5 years Programming experience in C++, however NONE of it was OpenGL experience, I did a little in java but to be honest I forgot most of it (it was one class WAYYYYY back when) Needless to say i'd rather stick with a C++ based OpenGL API and preferably have the book code/samples in C/C++.

As far as my general programming experience, ZERO was in OpenGL as i've said, most of my programming has been A.I. related (Genetic Algorithms,Heuristics etc.....) So I know NOTHING about OpenGL although i've been following some of the Nehe tutorials on setting stuff up, but a book would be really nice to read in between my classes (im in grad school)

So any suggestions? I know it's been asked a bazillion times.....but books/times change :)

thanks all!

Share this post


Link to post
Share on other sites
Advertisement
Trying to narrow it down to one book. I dont have tons of money as it is, something that is kinda a do-all for basics would be nice obviously lol

Share this post


Link to post
Share on other sites
Books on ebay are ridiculously cheap. I've bough roughly 4 books in the price of 1. Buying books in store is almost a rip off if you have a means to buy it on ebay.

The redbook may not be a beginners book, but if you're going to buy one book that would probably be the better choice since after all it is an official guide to the API. I have the 1.1 version of it, but even that one seems to be feature rich (I'm currently working on a project with the Win32 API, so I don't do much reading).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!