Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Good Book for Beginner

This topic is 2976 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Still in the process of deciding if I want to learn DirectX or OpenGL as my main "project" 3d language.

I have 5 years experience with C++ but no 3d programming knowledge. I've heard pro's/con's of both. But anyways thats beside the point.

What would be the best Book/Online Tutorials/Website to learn Direct X.

I know 11 just came out recently, so maybe I should start with 10? since there are a good amount of books for it. Anyways I know books aren't always the best, but it's nice to have something you can carry around with you.

Any recommendations, remember i have ZERO experience with DirectX or OpenGL (or 3d in general)

edit: I had seen on amazon
Beginning DirectX 10 Game Programming
had some good reviews for a beginner, so that seemed interesting.

Share this post

Link to post
Share on other sites
Ive started with Introduction to game programming with DirectX 10 (http://www.amazon.com/Introduction-3D-Game-Programming-DirectX/dp/1598220535/ref=sr_1_1?ie=UTF8&s=books&qid=1283161815&sr=8-1)
Its a really good book, it cover all basic topics and even some more advanced.
You can even take a look inside on amazon.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!