[SOLVED]Shading a skin mesh with shadow map technique

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3 comments, last by hossainiir 13 years, 7 months ago
hi evry one,
i'm looking for a descrption or a sample that use shadow map technique for shading a skin mesh, any body can help me???

the problem is that shading work good for regular meshs, but for skined mesh does't work good.

[Edited by - hossainiir on September 1, 2010 3:16:27 AM]

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Persian Gulf

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I think tath i must change my question!!!
the question is:
how can i post a skinned mesh to vertex shader???
some one help me ,please.

???? ?? ??? ????

Persian Gulf

You should say wich language and DirectX version are you using etc...
If you google for "skinned mesh shader hlsl," there are several hits which have shader code for doing just that.

Please don't PM me with questions. Post them in the forums for everyone's benefit, and I can embarrass myself publicly.

You don't forget how to play when you grow old; you grow old when you forget how to play.

Thanks Aqua Costa,Buckeye.
problem solved, the skin mesh sample in DirectX SDK solve this problem, after using hlsl shader indexed skinning and changing some code of SkinnedMesh.fx i could calculate depth map of skinned mesh.

???? ?? ??? ????

Persian Gulf

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