Jump to content
  • Advertisement
Sign in to follow this  
udvat

OpenGL Getting mesh from .wrl file

This topic is 2946 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello,

I have a .wrl file with 3d model. I want to get the mesh information from it to
render it using openGL. How can I?

Thanks in advance!

Share this post


Link to post
Share on other sites
Advertisement
To be honest, I didn't know what a .wrl file was, so I Googled it. It's a plain-text file and the file format specs are easily found. Is there something specific you're having a problem with?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!