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furrymaster

OpenGL Own matixModelView and Projection

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I was looking at google for answer for my question but i failed. Can u help me with any links to .pdf(/site) or exapamles in which i can learn how to get rid of gluLookAt, glTranslatef, glRotatef and another old functions which is deprecated at new opengl? I need any text which shows me how to manipulate opengl matrixes.
Thanks, for any answers,
Furry

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Hello,
have a look here at
http://www.g-truc.net/post-tech-content-sample.html

There are opengl 3.x examples. You can downlaod them. Furthermore
you can use the GLM math library. http://glm.g-truc.net/

It's very comfortable and it uses GLSL syntax. It also provides you
with with functions to replace glFrustum, glLookAt.

regards,
c-mos

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Hello,
I think that's up to you. I personally prefare the GLM.
I also had a look at the CML but decided for GLM.
Both can do the same.

regards,
c-mos

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Quote:
Original post by furrymaster
Thanks for advice. What do u think about CML for matrix calculations? Will it be the same useful as GLM?
I'll try not to give a biased answer here, but sure, CML can generate pretty much any transform you might need. I imagine GLM can too though, so it probably just comes down to which one best meets your particular needs. (And of course those aren't the only two options - there are quite a few other math libraries floating around out there.)

If I were you I'd just download them both, spend a little time with each, and decide which one you think will work best for you.

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Hi, just had a look at the CML features. Seems to be more
than GLM offers me. Like picking, unprojection and some
frustum stuff.


regards,
c-mos

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