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Directx10 Shader Instruction Count

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Is there a way to get information such as instruction count for Vertex, Pixel and Geometry shaders?

I know you can get this information from the Nvidia and ATI tools, but was wanting to get it in my application after compiling a shader.

The only other way I know of would be to parse the Disassembley string for the comments it contains from D3D10DisassembleEffect().

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