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Hi!
I got the following exception while running my game.


Unhandled exception at 0x7706a4d2 in SlogOut3D.exe: 0xC00000FD: Stack overflow.

Here is the Call Stack:

> ntdll.dll!7706a4d2()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!77086e27()
ntdll.dll!77086e0c()
ntdll.dll!770d1ec5()
ntdll.dll!7709ba51()
ntdll.dll!77087545()
ntdll.dll!77086e0c()
ntdll.dll!770871e6()
ntdll.dll!77086e0c()
msvcr90.dll!73593db8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
msvcr90.dll!73593eb8()
How to resove this exception?

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Step one will be to set up using the symbol server so you can find out exactly what part of the Visual C++ runtime is faulting, and then from there you should be able to track back into your own code to find out why you're seeing this error.


Also, please do not post threads more than once. Your other thread is plenty.

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