i'm curious as to how water with waves are made for games. And is it possible to make a dynamic water system? i.e. Where it goes form calm to sea swells.
This is Empire Total War, they have beautiful waves.
http://images.bit-tech.net/content_images/2010/03/napoleon-total-war-review/2.jpg
Water And How its made?
If you want actual algorithmic details, look at a paper like this:
http://graphics.ethz.ch/Downloads/Publications/Papers/2007/Thue07b/Thue07b.pdf
http://graphics.ethz.ch/Downloads/Publications/Papers/2007/Thue07b/Thue07b.pdf
If you don't wanna make things complex you can check this thread:
http://www.gamedev.net/community/forums/topic.asp?topic_id=581248
It's in XNA but the idea is simple!
http://www.gamedev.net/community/forums/topic.asp?topic_id=581248
It's in XNA but the idea is simple!
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