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Unhandled Exception when loading vertex buffer

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Hey Guys..When i run my program..an unhandled exception message shows up

the details are

+ this 0x019f5ae0 {_device=0x02394320 _tex=0xcdcdcdcd _vb=0x0073e860 ...} Terrain * const
endX 315 int
startX -315 int
startZ 315 int
endZ -315 int
i -858993460 int
uCoordIncrementSize 0.015873017 float
vCoordIncrementSize 0.015873017 float
+ v 0x00000000 {_x=??? _y=??? _z=??? ...} Terrain::TerrainVertex *

the corresponding code is
[ source ]
TerrainVertex *v=0;
_vb->Lock(0, 0, (void**)v,0);
int i=0;
for(int z = startZ; z >= endZ; z -= _cellSpacing)
int j=0;
for(int x = startX; x <= endX; x += _cellSpacing)
int index= i*_numVertsPerRow +j;
v[index]= TerrainVertex((float)x, (float)_heightMap[index], (float)z, (float)i* uCoordIncrementSize, (float)j * vCoordIncrementSize);
[ /source ]

this is my entire program ,should the information not suffice

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What like does the exception occur on? What is the exact message? If it occurs on the v[index]= TerrainVertex(... line, then index probably refers to an invalid vertex (I.e. < 0 or >= _numVertices).

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Hey thanks..mhagain..no more exceptions :)..but still nothing shows up on my screen...its just blank...i am working on it now..and i have a hresult check on all the functions and i get no notice of any failure.

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