Jump to content
  • Advertisement
Sign in to follow this  
Dr_Asik

OpenGL Terrain rendering - basic texture blending

This topic is 2869 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello,

I am rendering a terrain where each polygon may have a different texture. However, it currently presents sharp divides between polygons of different textures. I am currently quite clueless about how to achieve smooth transitions between these polygons. I've heard that this could be done using pixel shaders, however I have never used pixel shaders before.

Btw the API I use is OpenGL.

Thanks for any tips or reference material.

Share this post


Link to post
Share on other sites
Advertisement
This talks about how you can create procedural textures from a height map and blend them together. For example you can have high vertices have an ice exture and low vertices have a sand texture..

The blending code can be tweaked to work however you please though..

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!