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Synchronizing Server and Clients

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I'm learning some basic networking with plans to write a game in which multiple clients connect to a server. I'm using UDP. I've got a couple questions.

1. How can I effectively measure the latency between the server and a newly connected client so that I can synchronize the client's timer with the server's time?

2. Once the client's timer is synched and it starts incrementing (using some high resolution timing library), does it need to be resynched with the server's time once in a while?

3. If a client does something malicious to unsync his timer, what sort of side effects could this have? (I'm not sure if this can be answered since it may be different depending on the type of game)


Thanks for reading.

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This topic is 2639 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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