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My lights are not turning on

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i have setup a light using dx fixed function pipeline (D3DLIGHT9)
I just created a point light positioned at players position and lights the terrain
using point light, all normals for the terrain has been computed and materials has also been set,
but the light is not visible, instead the whole terrain is visible, im expecting only some parts near the light can be viewed.

Then i found out that my Vertex definition still has the diffuse member on it set with D3DXCOLOR(255,255,255,255) and my vertex FVF is set as
TERRIAN_VERT_FVF (D3DFVF_XYZ|D3DFVF_DIFFUSE| D3DFVF_NORMAL | D3DFVF_TEX1|D3DFVF_TEX2)

When i removed the diffuse member of the vertex, then the lights can now be viewed.

1. My first question is why is that(refer above post)?

2. My second question is, from the FVF i mentioned above, im using 2 texture (for base and for detail) do i need to "modulate" the texture in stage 0 with diffuse lightning to get the effects as such?


pDevice->SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE); //set the texture as arg1

pDevice->SetTextureStageState(0,D3DTSS_COLORARG2, D3DTA_DIFFUSE); //also refer to diffuse of light not only vertex diffuse?

pDevice->SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_MODULATE); //Modulate texture * diffuse

pDevice->SetTextureStageState(1,D3DTSS_COLOROP,D3DTOP_MODULATE); //modulate stage 0 and stage 1

pDevice->SetTextureStageState(1,D3DTSS_COLORARG1,D3DTA_CURRENT); //select the output of stage 0 and use at output

pDevice->SetTextureStageState(1,D3DTSS_COLORARG2,D3DTA_TEXTURE);




It seems that if i did not modulate texture with diffuse in stage 0 the light wont show.

Im just confirming my understanding to you more experience directx guys.

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