Programming effect/technique framework dx11

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1 comment, last by zerorepent 13 years, 6 months ago
Hi!
As the title say, I want know more about how to implement an effect framework with support for multiple renderpasses. I have been looking around on the net for quite some time, but haven't found any info about this subject. Thus anyhelp is appreciated!

So I'd be glad about any info and/or samples on the subject!
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The source code for D3D11Effects is shipped in the SDK. Check that out if you'd like to implement your own.
I will check that out!

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