Landscape engine

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8 comments, last by ManuelMarino 13 years, 6 months ago
umm... I don't know where this topic would go, because I am a full-fledged veteran in game creation, but I need help with making a gam/utility.

I want to create a landscape-generator (3D obviously) that can create a couple miles of random terrain that the player can fly above and around. I know how to use Python, Game maker 8.0, and a few minor game programs. how would I come upon being able to do this, and could anyone help me?

graphics do not matter, as long as they are not 2D.
I want all of the terrain to be one color, and the sky (or background or whatever) to be a contrasting color. Such as white and black, brown and black, black and white, etc.

If this is not in the right area, can a moderator please move it?

thankyou.
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What type of terrain, random points, world builder where you craft the terrain, heightmap?
Type of terrain: Just mountains, Valleys, and chasms, all the same material.

Random points: I am not sure what you mean.

World builder: Everything random. No power over creating the world.

Heightmap: very high and low points, it should be almost entirely mountains and chasms.
By random points I meant just go along and create a bunch of heights randomly for every point on the grid and fill in a heightmap or similar.
ah. so could you help me with this?
Hey,

Maybe this will help?

http://www.gameprogrammer.com/fractal.html#diamond

Cheers,
Bach
Ah. Thanks... but this confuses me. The part where it shows the 'code'... is this real code for SDL? or is it just an explanation? also,if it is just the code, how would I go about creating this fractal 3d terrain?
Quote:Original post by namragog
Ah. Thanks... but this confuses me. The part where it shows the 'code'... is this real code for SDL? or is it just an explanation? also,if it is just the code, how would I go about creating this fractal 3d terrain?


It says very clearly that it is Pseudo-code.
This man made my day: http://www.gamedev.net/community/forums/topic.asp?topic_id=523021
Quote:Original post by namragog
Ah. Thanks... but this confuses me. The part where it shows the 'code'... is this real code for SDL? or is it just an explanation? also,if it is just the code, how would I go about creating this fractal 3d terrain?


It has a sample project code to download: http://gameprogrammer.com/fractal/fractal.zip :)

Bach
a landscape generator... would be cool for a roguelike game which uses wilderness setting... :)
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