Jump to content
  • Advertisement
Sign in to follow this  
giugio

DX11 dx 10 and dx11

This topic is 2855 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Yes and No. U can certainly use DX11 even on DX9 hardware - by only using the feature set of D3D9. Running the full feature set of D3D11 only works on DX11 hardware, especially stuff like hardware tessellation. Compute shaders for example also work on D3D10 hw. Now, u can emulate also a lot of D3D11 features on d3d10.1 hardware. There is even a compute shader example that does tessellation. The thing is, u have to implement it yourself in either CUDA or shaders.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!