Hi,
I'm currently writing a tutorial on creating a networked game in C++ with ClanLib. I'm looking for some people to read over my drafts, test out the code, and come with suggestions and feedback.
If you find this interesting, please respond here with some contact info, and I'll get in touch.
Proof reading C++ network game programming tutorial
Sounds interesting. I have used ClanLib for some projects, but I have never touched the networking side of ClanLib.
The first three parts have now been published - read more at http://www.gamedev.net/community/forums/topic.asp?topic_id=584162
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