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C# Event Dispatching?

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I come from ActionScript 3. Is there a way to dispatch events in C# and have different objects listen for them?

So like in the Player class when it dies it dispatches an "i died" event. And anyone listening gets notified running the handler function.

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This topic is 2634 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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