Sign in to follow this  
lucky6969b

Search Space Partitioning

Recommended Posts

I am looking into dividing my world into squares. Any there any good ways to start with? Besides, is it bad or not to have the obstacles overlapping an opened tile (Covering part of a whole square) ? Also, Pinter's method uses tile center as starting and ending points, are there any way to go to turn this into smaller granularity. Say two-thirds of the tile length.
Thanks a lot for reading
Jack

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this