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DX Sprite Z-Index

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Hello,

I was wondering when rendering textures with a sprite, like so.

sprite->Draw( texture, ... );

lets say you want to draw another texture beneath that, but call sprite->Draw() later, is it possible to somewhow specify a z-index so direct3d will render the last texture above the first.

Thanks

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Yes, use the D3DXSPRITE_SORT_DEPTH_BACKTOFRONT flag to Begin() (Or D3DXSPRITE_SORT_DEPTH_FRONTTOBACK if you don't have any alpha for slightly better performance), and use a different value for the Z coordinate of the pPosition parameter to Draw().

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