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Different shaders on different objects (GLSL)

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Hi everyone, is it possible apply different shaders to different object in a scene at the same time
By example, I have 2 shaders (normal mapping and car-paint effect) and I want to put it the first only in the walls on my scene and second in my main object (a car). How I can do that? I'm working in GLSL.
Thanks in advance


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