Sign in to follow this  

3d sound problem

This topic is 2633 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi friends

I use VS 2008 (C#) and managed DirectX, I want to implement 3d sound, I write following code lines:

sounddevice = new DS.Device();
sounddevice.SetCooperativeLevel(this, CooperativeLevel.Normal);

BufferDescription description3D = new BufferDescription();
description3D.ControlEffects = false;
description3D.Control3D = true;


//this lines gives me an error: value does not fall within expected range
explosionsound = new SecondaryBuffer(@"..\..\artwork\fly.wav", description3D, sounddevice);


explosion3D = new Buffer3D(explosionsound);


that does this error mean? how can I solve it? is there any sample?

Share this post


Link to post
Share on other sites

This topic is 2633 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this