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3d sound problem

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hi friends

I use VS 2008 (C#) and managed DirectX, I want to implement 3d sound, I write following code lines:

sounddevice = new DS.Device();
sounddevice.SetCooperativeLevel(this, CooperativeLevel.Normal);

BufferDescription description3D = new BufferDescription();
description3D.ControlEffects = false;
description3D.Control3D = true;

//this lines gives me an error: value does not fall within expected range
explosionsound = new SecondaryBuffer(@"..\..\artwork\fly.wav", description3D, sounddevice);

explosion3D = new Buffer3D(explosionsound);

that does this error mean? how can I solve it? is there any sample?

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