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Anddos

wierd problem with mesh faces overlapping

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You might want to be a bit more descriptive. Might have to do with the near and far view-plane values.

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Yes, please provide more details (how are you creating that mesh? how are you rendering? etc..)

I don't think it has anything to do with the near/far plane [the terrain behind that mesh and the gun (if it's supposed to look black) renders fine]. My guess would be something to do with the vertex/input declaration or the vertex and/or index buffers for that mesh.

[Edited by - 16bit_port on September 30, 2010 11:28:56 AM]

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