Jump to content
  • Advertisement
Sign in to follow this  
Yartch

Translating Meshes on the Screen?

This topic is 2941 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Good morning!

I have a model that renders as part of my GUI, but I don't know how I should go about moving it on the screen. Right now I'm just changing the view matrix to 0,0,50 while the model is at 0,0,0, then rendering that. The problem is that it renders to the center of the screen, and translating it in world space messes with the angles too much.

What can I do to get around this?
Thanks!

EDIT: Forgot to mention, I'm using D3D11, if that makes a difference.

Share this post


Link to post
Share on other sites
Advertisement
take a look at that
http://mynameismjp.wordpress.com/2010/04/30/a-closer-look-at-tone-mapping/
it has implementation of gui on d3d11[with text, buttons, scrollers and other stuff]

aside from that how about using Screen Space?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!