to get something to go to point xyz is simple enough, but I have an idea as to give more robust move sequences to an object without going crazy with bezier path traversal (at least not yet).
My plan is to have a array of animation sequences per game object.
and an animation sequence has a list of animators which can be repeated or reveresed, etc.
then a the scripter would just create the animation sequences at startup and then execute it at runtime.
This handles basic movement fairly well i think, and could later be more robust with curve and path traversal added in.
thoughts?
I guess i am more or less talking about keyframing.... lol...
[Edited by - AverageJoeSSU on October 1, 2010 11:40:34 AM]
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