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PolGraphic

Copying the appearance of Fx Composer's particles emmiter

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Hello.
I have put few effects from Fx Composer 2.5 (by nVidia) into my project just by copying .fx file I've created or modified in that great program and setting all sharer's parameters in my code.

Now I want to create fire effect in my project (C++, DirectX 9.0c, HLSL if sb is asking). For first, just the same like in Fx Composer:
.

The problem is, how to copy the particles emitter? I can create my own one, but I can't find precisely information about particles' amount, size, movement, life, variations etc. in that sample. And I think the effect require the similar emitter - so how to copy it, or maybe it can be downloaded from somewhere?

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