Advertisement Jump to content
Sign in to follow this  
Tano_ITA

[DX9] A little problem using the Sprite

This topic is 3035 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello,
when i try to load my image and i draw it, it appears bigger than original. I've loaded a 800x600 image, but when i display it, it too bigger!

I can't understand how can i fix it..

immaginerc.th.jpg

Uploaded with ImageShack.us

The original image:

pressstartbutton.th.png

Uploaded with ImageShack.us


This is my code:





m_sprite->Begin(D3DXSPRITE_ALPHABLEND);

D3DXVECTOR3 center(0.0f, 0.0f, 0.0f);
/*D3DXVECTOR3 position(300.0f, 500.0f, 0.0f);*/
D3DXVECTOR3 position(0.0f, 0.0f, 0.0f);

m_sprite->Draw(m_texture_sprite->texture, NULL, ¢er, &position, D3DCOLOR_ARGB(255, 255, 255, 0));

m_sprite->End();

Thanks a lot!

Share this post


Link to post
Share on other sites
Advertisement
I Solved using the D3DXMatrixTransformation2D() Methods. You can find all information here: http://www.toymaker.info/Games/html/sprites.html

Bye!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!