Quote:
Direct3D9: VS->PS Linker: X1031: (Warning) Current pixel shader declares input texture coordinate t0.xyz. However the current vertex shader doesn't output texcoord0 at all.
Direct3D9: VS->PS Linker: X1031: (Warning) Current pixel shader declares input texture coordinate t1.xyz. However the current vertex shader doesn't output texcoord1 at all.
Direct3D9: VS->PS Linker: X1031: (Warning) Current pixel shader declares input texture coordinate t2.xyz. However the current vertex shader doesn't output texcoord2 at all.
Direct3D9: VS->PS Linker: X1031: (Warning) Current pixel shader declares input texture coordinate t3.xyz. However the current vertex shader doesn't output texcoord3 at all.
Direct3D9: VS->PS Linker: X1031: (Warning) Current pixel shader declares input texture coordinate t4.xy. However the current vertex shader doesn't output texcoord4 at all.
Direct3D9: VS->PS Linker: X1031: (Warning) Current pixel shader declares input texture coordinate t5.xyz. However the current vertex shader doesn't output texcoord5 at all.
If I change to compiling using shader model 3 instead of 2 I get this error instead:
Quote:
D3D9 Helper: IDirect3DDevice9::DrawIndexedPrimitive failed: D3DERR_INVALIDCALL
Direct3D9: (ERROR) :ps_3_0 shader can only be used with vs_3_0+ shader (SWVP or HWVP), or transformed vertices
There are no compile errors. I've tried to google the same error but there isn't a lot of mention about this error. It's almost as if the vertex program isn't being run or something. Has anyone come across this before?