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Drawing A LOT of sprites? (Directx9)

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Hey. I've been having some really hard time with drawing large amount of sprites.
Basically what I want to do is draw lots of sprites, so many that giving them their position etc. like I did before is not possible.

This is how I did it before:
void render_frame(void)
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(128, 64, 0), 1.0f, 0);


D3DXVECTOR3 center(1280.0f, 1280.0f, 0.0f);
D3DXVECTOR3 position(1150.0f, 200.0f, 0.0f);
d3dsce->Draw(mysprite, NULL, ¢er, &position, D3DCOLOR_ARGB(255, 128, 128, 128));


d3ddev->Present(NULL, NULL, NULL, NULL);


But now I have atleast 100 sprites, so obviously I'm not going to do that now.

I've been trying to make an array of D3DXVECTOR3 aswell as of the sprites, and then assign the values for "position" and "center" in a for-loop. But the problem is that making something like this: D3DXVECTOR3 center[i] = (floatx, floaty, floatz) gives an error.

Do you have any idea how to make that work, or can I even do it? And if I can't, then do you know any alternative way(s)?

So in a nutshell: I need to draw a lot of sprites. How do I do it?

Thanks in advance.

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I would create a struct like this:

struct Location
D3DXVECTOR3 center;
D3DXVECTOR3 position;

Then you create an array of locations:

Location locs[100];
locs[0].center = D3DXVECTOR3(1.0f,1.0f,1.0f);
locs[0].position = D3DXVECTOR3(2.0f,2.0f,1.0f);
locs[1].center = D3DXVECTOR3(44.0f,44.0f,44.0f);
locs[1].position = D3DXVECTOR3(2.0f,2.0f,1.0f);

And then you create a for loop:

for(int x = 0; x < 100; x++)
d3dsce->Draw(mysprite, NULL, &locs[x].center, &locs[x].position, D3DCOLOR_ARGB(255, 128, 128, 128));

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