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glClearColor and sRGB framebuffer attachments

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Is the glClearColor supposed to go through the linear -> sRGB transformation when clearing an sRGB encoded attachment of a framebuffer? From my testing it doesn't seem to on the current ATI drivers (10.9) but, since this is contrary to D3D10's behaviour and, frankly, rather non-intuitive, I started wondering if it's a driver bug.

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