glClearColor and sRGB framebuffer attachments
Is the glClearColor supposed to go through the linear -> sRGB transformation when clearing an sRGB encoded attachment of a framebuffer? From my testing it doesn't seem to on the current ATI drivers (10.9) but, since this is contrary to D3D10's behaviour and, frankly, rather non-intuitive, I started wondering if it's a driver bug.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement