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How can I make a console app full screen in C#?

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aaronson2012    101
I'm making an old-school text-based adventure game and I wish to make the console full screen.

This would help in capturing the atmosphere of old games like that, but how can I go about doing this?

Thank you for your reply!

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signal_    366
First off, I am not a C# master so take this with a grain of salt. Perhaps someone could expand or offer a better solution. It seems like there should be an easy way to do this, but I guess not.

I got this code/discussion from here in case you wanted to read what the others had to say.

Here's some code:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;

namespace ConsoleApplication1
class Program
[DllImport("kernel32.dll", ExactSpelling = true)]

private static extern IntPtr GetConsoleWindow();
private static IntPtr ThisConsole = GetConsoleWindow();

[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
private const int HIDE = 0;
private const int MAXIMIZE = 3;
private const int MINIMIZE = 6;
private const int RESTORE = 9;

static void Main(string[] args)
Console.SetWindowSize(Console.LargestWindowWidth, Console.LargestWindowHeight);
ShowWindow(ThisConsole, MAXIMIZE);

Console.WriteLine("Hello World in Full Screen!");

Edit: Forgot to say this is not true full screen and the display height and width would determine the size of the screen so it might not be an acceptable solution....

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braindigitalis    18902
I am not sure full screen mode is supported any more. To prove this open a command prompt with start->run 'cmd' and press alt-enter. You will get a message 'This system does not support fullscreen mode.' As i have understood from vista onwards this is not supported so anyone beyond XP (which lets face it, is an old and fast-becoming unsupported OS!) won't be able to play your game fullscreen anyway.

You might want to take note that this is a depreciated feature before coding in support for it at all.

Instead you could emulate full screen in XNA with a SpriteFont, or something like that? It would appear like fullscreen but be much wider in compatibility than trying a real text-mode fullscreen.

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