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ryan20fun

quarernion rotation goed wiered

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ryan20fun    2635
Hi all,
I am hopeing some you more advanced programmers could help me,
I am trying to rotate my 3d model/object with a quaternion,
but it gets scaled instead, I'm Using directx and here is the tiny piece of code I'm trying

D3DXMatrixRotationQuaternion(&xyz,&Rotation);
World = xyz;

Rotation is a D3DXQUATERNION
And xyz and World is a D3DXMATRIXA16

Thanks for the awnsours

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SiCrane    11839
Stop posting programming questions in the GDNet Comments, Suggestions and Ideas forum. Moved to For Beginners.

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jyk    2094
Make sure you're constructing your quaternions correctly, and if you're applying incremental rotations, be sure to normalize the quaternion occasionally to prevent drift.

Other than that though, we'll probably need more information.

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